Last time I posted, I was super excited about my new project, SteamCharged, that I was working on with Cracked Monocle. I was all rarin' to go with multiple design articles and breakdowns of playtests and all sorts of things. Then I went dark.
I got quite a few questions as to why. It seemed like SteamCharged was well on its way. It had been in open development for about 6 months and things were cranking. Then just nothing. There is a reason for that...
A reason that I couldn't really talk about openly until recently. You see, Daniel over at Cracked Monocle laid down a doozy on us. He wanted to quite, or at least significantly scale back his involvement with the company. He had made a lot of sacrifices over the years, and he had just taken on too much for one person to handle. He felt like his time was done and he had no idea what that meant for Cracked Monocle or any of the people that were involved with it. He didn't want everything that we had built to just go away, but he knew that it wasn't sustainable for just him. And he definitely felt like it was just him.
That is where Alex Whisenhunt and I stepped in. If Cracked Monocle was too much for Daniel on his own, then we thought that together we could make it work. When I say together, I don't just mean Alex and I. I mean the whole crew. We needed hands, and boy to we have them.
The crew and developers have stepped it up tremendously, producing more content than we ever have, a huge part of which everyone will see in just a few months. New freelancers and artists have come on too to help us get more product actually produced and out the door. Cracked Monocle is cranking like we haven't seen in years.
That has also meant a lot of time on my end. Alex and I had to restructure almost everything that Cracked Monocle was doing so that things weren't so Daniel dependent. That took a lot of doing and now there are just so many things that need to be done on a regular basis and that requires time. That means that for the time being, SteamCharged is on the back burner.
Other things are coming. I have an Automaton supplement for Tephra coming out soon. After that I will help finish one of our large setting books, Izeda. Then I will start working on new projects outside of Tephra, SteamCharged included.
I also intend to return this site to what it was originally intended for. The Junk Salon was always supposed to be that place where I could put whatever crazy game design thing that I was working on, but in recent memory I just haven't kept up with it. I'm going to start taking so time to do that again. I need it, and I need a place to push things to so that I can keep my mind fresh. This is exactly what Junk Salon was supposed to be. No big sweeping promises this time. Just a little one. Just the promise of a little bit more. More soon.