An empty room: CRC week 8, update 2

Challenge: Make a game that requires nothing to play.

Limits often breed creativity. But what about extreme limits? Making a game that requires literally nothing but yourself is limiting in the extreme. I'm not even really sure where to start.

I'm pushing myself away from all of the tools that I 'm used to having at my disposal. No dice, no cards, no boards, not even any paper. The only thing I have to work with is you. But how should I use you?

You have a body (at least most of one) and a mind (again, at least most of one). So I can rely on that at least. I have recently done a more active game (Lycanthrope) so I would like to make a more cerebral game. I would also like to stay away from any sort of Mafia/Werewolf variant for similar reasons.

If you have nothing, that also means that the game needs to be simple. Well, maybe not super simple, but you need to at least be able to communicate the rules off the top of your head. When I say you don't need anything, that includes the rules sheet. The rules should be elegant enough to be explained in just a few easy to remember steps.

I really want to push the bounds on this game. I'm not even sure what kind of game it is going to be. I just want to see what kinds of crazy thing that I can do with just a small group of people. I want to see how much I can squeeze out of the brains of a group of 2-5 players whithout having you write anything down. 

Such severe limits usually drive me pretty hard, but this week I am having a hard time finding an idea. I think that I want a more narrative based game, but I don't even know what that means without some way to keep track of things. All of my ideas thus far have required paper and are thus useless. I guess I'll just have to keep at it. Hopefully I'll have something by tomorrow that I can toss at the Friday night group. They are always down for my shenanigans. Maybe I can salvage something from that...