Werewolf part 2: CRC week 3, day 6

Challenge: Make an active game.

 

I have decided that on weeks were I am making a "light" that I might not post everyday. I didn't really have anything relevant to say about this weeks progress yesterday, so I didn't make a post. I think that is perfectly reasonable.

I DO have something to say today, and that something is a draft of the rules for this weeks game! On Wednesday, I talked about the game Werewolf. Here is my take on an active version of that game.

 

1) For an arbitrarily large group of people (at least 10) you need a method of randomly and anonymously selecting werewolves. Lottery is probably the best method, although if you are in a situation where you have a group leader that would not normally take part in the game (such as a camp or retreat) they can select the werewolves. Anonymity is important.

2) Much like traditional Werewolf, the game start with everyone closing their eyes and only the werewolves opening them. After the werewolves have silently acknowledged each other, they close their eyes.

3) Everyone opens their eyes to togther and are now free to move around and talk. People that are not werewolves are humans. Werewolves turn humans into werewolves by grabbing a shoulder and lightly squeezing. This is called a "bite". Humans kill werewolves (take them out of the game) by being in a group of two or more (within touching distance of one another) and simultaneously tagging the werewolf while shouting "SILVER BULLET". If the player tagged in this way is a human, they are still out. 

4) The game is over when either all the humans are werewolves or all of the werewolves are dead. 

 

It isn't right yet. It seems a bit awkward and I'm not really sure when I will be able to try it out (between now and... tomorrow). I'm going to keep thinking on it, and I will talk more about it tomorrow. Maybe I can get a group together tomorrow and play...